Immersive Digital Art explores how artists and designers use interactive digital systems to create immersive media experiences. These are environments that use illusory and physical cues to give participants the impression that they are inside of an experience. Case studies show how theatre, visual art, music and dance play a central role in developing immersive digital media. Students create a speculative design proposal for their own immersive media project.
Live Streaming Performance is an introduction to live video and audio streaming for online performance. With recent advances in online technologies, anyone with a smartphone and a social media account can stream live events at low or no cost. This course goes beyond the basics to introduce a range of different live streaming platforms and explore their potential for supporting live performance. It's suitable for graduate and undergraduate students in any performing arts discipline.
Motion Tracking for Performance is an introduction to motion tracking for intermedia performance, intended for dancers and other performing artists. Demonstrations, discussion and experiential exercises provide practical experience with motion tracking concepts and techniques. Students work on experimental projects that intersect arts, design and technology through collaborative multimodal creation, with a showcase at the end of the quarter.
Screendance is an introduction to screendance for choreographers. Also known as dance film, cinedance, videodance and/or dance for the camera, screendance connects film (and filmmaking) with dance (and dancemaking) in an evolving hybrid performative practice. More than simply the recorded representation of a performance, screendance combines choreography and cinematography to create a new artifact that is a work of art in and of itself.